RESEARCH · STATISTICS

Loyalty card statistics 2026

Every figure links to its source: the study that produced it wherever we could trace one. We matched each quote word for word, and we list the popular numbers that failed that check.

86 statistics · 43 sources · last checked 24 September 2026

KEY NUMBERS

Eight numbers worth knowing.

YouGov's May 2024 survey of 1,019 UK adults found that 9 in 10 Britons are signed up to at least one loyalty programme, with supermarkets (82%) leading the way.
9 in 10

Source: YouGov, 16 Jul 2024

Loyalty platform Antavo's 2026 survey: 42.4% named a digital loyalty card saved on their phone as their favourite way to interact with a programme (34.7% in 2025); 41.0% named a plastic card.
42.4%

Source: Antavo, 12 Mar 2026

Vendor survey
In a car-wash field experiment, 34% completed a 10-stamp card that came with 2 free stamps, against 19% for a plain 8-stamp card, though both needed 8 purchases.
34% vs 19%

Source: Nunes & Drèze, Mar 2006

In a café loyalty programme, customers bought coffee more often the nearer they were to a free one: average time between purchases fell by 20%, or 0.7 days.
20% shorter gaps

Source: Kivetz, Urminsky & Zheng, Feb 2006

Loyalty platform Antavo's 2026 survey of 10,000 consumers found 49.1% are disappointed because rewards take too long to earn, 41.1% because they expire and 38.9% because they are unattractive.
49.1%

Source: Antavo, 12 Mar 2026

Vendor survey
YouGov's 2024 survey of 1,019 UK adults found 87% prioritise easy redemption and 80% the ability to earn points quickly.
87%

Source: YouGov, 16 Jul 2024

The European Central Bank's 2024 survey found mobile devices make up 6% of euro-area point-of-sale payments, almost double 2022, and over 10% in the Netherlands, Finland and Ireland.
6%

Source: European Central Bank, 19 Dec 2024

Frederick Reichheld writes in Loyalty Rules! (2001) that a 5 percent increase in customer retention increases profits by 25 to 95 percent. It is a range from 1990s modelling, not a measurement.
25% to 95%

Source: Frederick F. Reichheld, 2001 (summarising The Loyalty Effect, 1996)

Who joins loyalty programmes

Membership is near universal. Active use is not.

9 in 10

YouGov's May 2024 survey of 1,019 UK adults found that 9 in 10 Britons are signed up to at least one loyalty programme, with supermarkets (82%) leading the way.

9 in 10 Britons are currently signed up for at least one loyalty programme … supermarkets (82%) leading the way

Source: YouGov: What Britons want out of loyalty programmes in 2024, 16 Jul 2024

Sample
Online, 1,019 UK adults, 15–22 May 2024, weighted to GB 18+
Region
UK

85%

Loyalty consultancy Bond's 2026 survey of 20,591 US programme members found 85% are more likely to keep doing business with a brand that has a loyalty programme, and 73% spend more.

85% of consumers are more likely to continue doing business with a brand if they have a loyalty program, with 73% spending more as a result.

Source: Bond Brand Loyalty: 2026 Bond Loyalty Report press release (with Visa), 3 Jun 2026

Sample
20,591 US loyalty program members, Jan–Mar 2026, ±1% at 95%
Region
US
Vendor survey

19 programmes

Loyalty consultancy Bond says in its 2024 report that the average person now holds 19 different loyalty programmes.

consumers now participate in a huge number of programs with 19 different loyalty programs being held by the average person.

Source: Bond: The Bond Loyalty Report 2024 (PR Newswire), 25 Jul 2024

Sample
Not stated in the release
Region
US
Vendor survey

18 programmes

Loyalty consultancy Bond's 2023 report found US consumers belong to 18 programmes on average and actively take part in 50% of the ones they have joined.

In the US, consumers are on average members of 18 programs and actively participate with 50% of the programs they are enrolled in

Source: Bond: The Loyalty Report 2023 Executive Summary (PDF), 2023

Sample
Not stated in the summary
Region
US, Canada
Vendor survey

29 vs 12

Loyalty-industry researcher COLLOQUY (LoyaltyOne) found in 2015 that US households belonged to 29 programmes in 2014 but were active in only 12; 58% of memberships were inactive.

U.S. households belonged to an average of 29 loyalty programs in 2014 but were active in only 12. … more than half (58%) don't actively participate in those memberships.

Source: COLLOQUY (LoyaltyOne): 2015 Loyalty Census, Feb 2015

Sample
Market sizing census; methodology in the appendix
Region
US
Vendor survey

65.9%

Loyalty platform Antavo's 2026 survey of 3,000 marketers and 10,000 consumers found 65.9% of consumers say loyalty programmes are now part of their everyday lives.

Over half (65.9%) of the consumers surveyed said loyalty programs are now part of their everyday lives.

Source: Antavo: Global Customer Loyalty Report 2026 (press release), 3 Feb 2026

Sample
"a survey of 3,000 marketers and 10,000 consumers globally"
Region
Global
Vendor survey

4.7 vs 3.7

Loyalty platform Antavo's 2026 survey found UK consumers belong to 4.7 programmes on average against 3.7 globally, and 83% join mainly to save money.

UK consumers already belong to an average of 4.7 programs, significantly higher than the global average of 3.7. … 83% join loyalty programs primarily to save money

Source: Antavo: UK Loyalty Statistics 2026, Feb 2026 (updated 12 Feb 2026)

Sample
UK cut of the Antavo 2026 survey. UK sample size not stated.
Region
UK
Vendor survey

43.2% vs 33%

Loyalty platform Antavo's 2026 survey found 43.2% of consumers are more likely to join a programme than last year; among UK consumers only 33% say so.

43.2% of consumers say that they are more likely to join a program now than they were last year … Only 33% of UK consumers say they're more likely to join a loyalty program than last year

Source: Antavo: GCLR 2026 blog; Antavo UK blog, 12 Mar 2026; Feb 2026

Sample
"a survey of 3,000 marketers and 10,000 consumers globally"
Region
Global, UK
Vendor survey

69%

Payments company Square's 2025 Future of Commerce survey (4,000 consumers in the US, Canada, UK and Australia) found 69% find loyalty programmes valuable.

Consumers are happy to be part of the in-crowd at their favorite restaurants – 69% find loyalty programs to be valuable

Source: Square: Future of Commerce 2025 press release, 29 Jan 2025

Sample
Bredin survey: 4,000 consumers (1,000 each in US, CA, UK, AU), 20 Sep–4 Oct 2024
Region
US, CA, UK, AU
Vendor survey

Why members quit

The reasons people stop using a programme are mostly about effort and time.

49.1%

Loyalty platform Antavo's 2026 survey of 10,000 consumers found 49.1% are disappointed because rewards take too long to earn, 41.1% because they expire and 38.9% because they are unattractive.

Top reasons why consumers are disappointed with a loyalty program 49.1% said it takes too long to earn rewards 41.1% said rewards expire before they can use them 38.9% said unattractive rewards

Source: Antavo: GCLR 2026 blog, 12 Mar 2026

Sample
10,000 consumers
Region
Global
Vendor survey

57% and 47%

Loyalty platform Antavo's 2026 survey found 57% of UK consumers say rewards take too long to earn and 47% find them unattractive, both above the global averages.

57% say it takes too long to earn rewards, and 47% find rewards unattractive, both higher than global averages

Source: Antavo: UK Loyalty Statistics 2026, Feb 2026

Sample
UK subsample, size not stated
Region
UK
Vendor survey

66%

YouGov's 2024 survey of 1,019 UK adults found fees (66%), irrelevant rewards (65%) and hard-to-get rewards (64%) are the top reasons people avoid or stop using a loyalty programme.

Two out of three respondents indicate that sign-up or subscription fees (66%) and irrelevant rewards (65%) dissuade them from signing up to or continuing to use a loyalty programme. Rewards that are hard to obtain (64%) and are perceived to be of poor value (59%) are other barriers

Source: YouGov: What Britons want out of loyalty programmes in 2024, 16 Jul 2024

Sample
n=1,019 UK adults
Region
UK

87%

YouGov's 2024 survey of 1,019 UK adults found 87% prioritise easy redemption and 80% the ability to earn points quickly.

more than four out five respondents prioritise ease of reward redemption (87%). This is followed by monetary rewards like vouchers or coupons (82%) and the ability to earn points quickly (80%).

Source: YouGov: What Britons want out of loyalty programmes in 2024, 16 Jul 2024

Sample
n=1,019
Region
UK

61%

KPMG's 2019 survey of 18,520 consumers found 61% find loyalty programmes difficult to join and to earn rewards from, and 75% would switch to a company with a better programme.

69 percent of Millennials find them difficult to join and to earn rewards, compared to 49 percent of Baby Boomers and 61 percent of all respondents. … of consumers say they would switch to a company with a better program 75%

Source: KPMG International: The truth about customer loyalty, Nov 2019

Sample
Online survey of 18,520 consumers in 20+ countries by Phronesis Partners, Sep–Oct 2019
Region
Global, incl. UK, DE, FR, ES, IT, NL, BE, PL

49%

KPMG's 2019 survey of 18,520 consumers found 49% of loyalty programme members say they belong to too many schemes.

Does the fact that 49 percent of loyalty program members say they belong to too many schemes (even though more than half of those surveyed belong to five or less)

Source: KPMG International: The truth about customer loyalty, Nov 2019

Sample
Online survey of 18,520 consumers in 20+ countries by Phronesis Partners, Sep–Oct 2019
Region
Global

Redemption and unspent rewards

What happens to points and stamps that never turn into a reward.

27%

Loyalty platform Antavo's 2026 report, based on programme owners, found 27% of the points customers earned in 2025 went unspent, and 12% expired in programmes that use expiry.

In 2025, 27% of the points customers earned were left unspent. Among loyalty programs that use point expiration, 12% of the total points earned expire

Source: Antavo: GCLR 2026 blog, 12 Mar 2026

Sample
Reported by program owners (3,000 marketers)
Region
Global
Vendor survey

25% more

McKinsey's analysis found redeemers spend 25% more than enrolled but inactive members, while active members spend 10% more. It is a correlation: redeemers self-select.

While a typical active loyalty-program member spends 10 percent more than someone who is enrolled but not active, redeemer members spend 25 percent more than enrolled but inactive members

Source: McKinsey: Next in loyalty: Eight levers to turn customers into fans (Carluccio, Eizenman, Rothschild), 12 Oct 2021

Sample
McKinsey client and program analysis. No sample stated.
Region
Global

The science of stamp cards

Field experiments on why stamp cards work: head starts, the goal gradient and how close the reward feels.

34% vs 19%

In a car-wash field experiment, 34% completed a 10-stamp card that came with 2 free stamps, against 19% for a plain 8-stamp card, though both needed 8 purchases.

The redemption rate for those possessing a card requiring 10 purchases, yet endowed with two stamps, was 34% versus just 19% for those who possessed a card requiring a total of eight purchases. This difference is statistically significant (χ2(1) = 8.1, p < .01).

Source: Nunes & Drèze, "The Endowed Progress Effect: How Artificial Advancement Increases Effort", Journal of Consumer Research 32(4): 504–512, Mar 2006

Sample
Field experiment at a car wash: 300 cards randomly given out on two Saturdays in April 2004, tracked for 9 months
Region
US

2.9 days less

In the same car-wash experiment, customers with 10-wash cards took 2.9 days less between visits, and the gap shrank by 0.5 days with each additional wash.

those given cards requiring 10 car washes take, on average, 2.9 days less between visits … the time between visits decreased by 0.5 days on average with each additional car wash purchased

20% shorter gaps

In a café loyalty programme, customers bought coffee more often the nearer they were to a free one: average time between purchases fell by 20%, or 0.7 days.

Members of a café RP (e.g., "buy ten coffees, get one free") purchase coffee more frequently the closer they are to earning a free coffee (on average, interpurchase times decrease by 20% or .7 days throughout the program).

12.7 vs 15.6

In a field experiment, customers given a 12-stamp card with 2 bonus stamps completed their ten purchases in 12.7 days against 15.6 for the control, about 20% faster.

customers in the experimental (illusionary goal progress) condition completed the ten required purchases (for the corresponding 12-stamp card) in only 12.7 days, nearly three days or 20% faster

(control: 15.6 days)

A model in the same study implies that a typical member bought two more coffees in a month than they would have without the programme, to earn one free coffee.

The 20% (.7 day) decrease in average interpurchase times from the first to the last stamp on the card implies that in a typical month, on average, members purchased two more coffees than they would have without an RP in order to earn one free coffee.

In the same café data, customers' activity dropped just after they earned a reward, and they were also the most likely to defect at that point.

just after reward attainment (when goal distance regressed to 100%), customers exhibited a drop in activity (postreward resetting) and were also most likely to defect.

56% vs 38%

In a questionnaire experiment, 56% of people near a reward accepted a promotional offer against 38% of those far from one.

respondents in the near-reward condition were more likely than those in the distant-reward condition to accept the promotional offer (56% versus 38%, χ2 = 10.7; p < .001).

26% vs 7%

Observing café customers, programme members were more likely to chat with staff (26% vs 7%) and leave a tip (21% vs 3%) than non-members.

customers who participated in the RP ... were more likely to smile when buying coffee (3.8 versus 3.4 on a five-point scale; p < .05), chat for a few minutes with café employees (26% versus 7%; p < .05), say "thank you" (95% versus 87%; n.s.), and leave a tip (21% versus 3%; p < .01).

A study of frequent-flyer data and a lab experiment found that success in reaching a goal increases effort on the next attempt, but only when the goal is challenging.

success contributes to an increase in effort exhibited in consecutive attempts to reach a goal. They replicate the effects in a laboratory study that shows that the impact of success is significant only when the goal is challenging.

A model fitted to an international retailer's data suggests customers hoard loyalty points mostly for cognitive and psychological reasons, not economic ones.

The results indicate substantial heterogeneity in how customers are motivated to redeem and suggest that the behavior in the data is driven mostly by cognitive and psychological incentives.

Source: Stourm, Bradlow & Fader, "Stockpiling Points in Linear Loyalty Programs", Journal of Marketing Research, Online Oct 2014 (2015 issue)

Sample
Model estimated on data from an international retailer, with an 11-month out-of-sample test
Region
Intl

Paper cards and digital cards

Why physical cards go unused, and how fast the switch to the phone is happening.

43% and 40%

Mobile marketing vendor Urban Airship (now Airship) found in 2016 that people skip their physical loyalty card because they did not bring it (43%) or forgot they were a member (40%).

The top two reasons for not always using them include not bringing the card (43 percent) and forgetting they are part of the loyalty program (40 percent).

Source: Urban Airship (now Airship): The State of Mobile Wallet Marketing, press release, 27 Jul 2016

Sample
Survey of 1,000 US and 1,000 UK adults
Region
US, UK
Vendor survey

69%

Mobile marketing vendor Urban Airship (now Airship) found in a 2016 survey of 2,000 US and UK adults that 69% are more likely to use their loyalty card if it is on their phone.

69 percent of respondents are more likely to use their loyalty card if it's on their phone.

Source: Urban Airship (now Airship): The State of Mobile Wallet Marketing, press release, 27 Jul 2016

Sample
Survey of 1,000 US and 1,000 UK adults
Region
US, UK
Vendor survey

73%

Mobile marketing vendor Urban Airship (now Airship) found in 2016 that 73% would be more likely to join a loyalty programme if points update automatically on a mobile wallet card.

73 percent of respondents are more likely to join a loyalty program if points and rewards are automatically updated and immediately visible on mobile wallet loyalty cards.

Source: Urban Airship (now Airship): The State of Mobile Wallet Marketing, press release, 27 Jul 2016

Sample
Survey of 1,000 US and 1,000 UK adults
Region
US, UK
Vendor survey

Mobile marketing vendor Urban Airship (now Airship) found in 2016 that only one third of respondents always use their physical loyalty cards; one quarter use them sometimes or rarely.

One-quarter of respondents use their physical loyalty cards "sometimes" or "rarely" and one-third "always" use them.

Source: Urban Airship (now Airship): The State of Mobile Wallet Marketing, press release, 27 Jul 2016

Sample
Survey of 1,000 US and 1,000 UK adults
Region
US, UK
Vendor survey

Mobile marketing vendor Urban Airship (now Airship) found in 2016 that loyalty cards, coupons and boarding passes are the items people have used most in mobile wallets.

The top three mobile wallet items consumers have used the most are loyalty cards, coupons and boarding passes.

Source: Urban Airship (now Airship): The State of Mobile Wallet Marketing, press release, 27 Jul 2016

Sample
Survey of 1,000 US and 1,000 UK adults
Region
US, UK
Vendor survey

42.4%

Loyalty platform Antavo's 2026 survey: 42.4% named a digital loyalty card saved on their phone as their favourite way to interact with a programme (34.7% in 2025); 41.0% named a plastic card.

Favorite way to interact with a loyalty program They log in to a mobile app – 44.1% vs 59.0% in 2025 They use a digital loyalty card saved on their phone – 42.4% vs 34.7% in 2025 They carry a plastic card – 41.0% vs 29.3% in 2025

Source: Antavo: GCLR 2026 blog, 12 Mar 2026

Sample
10,000 consumers
Region
Global
Vendor survey

26.5% vs 41%

Loyalty platform Antavo's 2026 survey found Gen Z are less attached to plastic cards (26.5%) than the global 41% and Baby Boomers (56%); 42.5% of Gen Z use a card saved on their phone.

they are less attached to plastic cards at 26.5%, compared to the global 41%, and dramatically below Baby Boomers at 56%. … digital loyalty cards saved on the phone are used by 42.5% of Gen Z, aligned with the global 42%

Source: Antavo: Gen Z and the Future of Loyalty in 2026 (Tamas Oszi), 4 Mar 2026

Sample
Generational cut of the 2026 survey
Region
Global
Vendor survey

Mobile wallets in 2026

Adoption of Apple Wallet, Google Wallet and phone payments, UK and Europe first.

57%

UK Finance reports that 57% of UK adults were registered for at least one mobile payment service in 2024, up from 42% in 2023, and 50% used mobile contactless payments monthly.

More than half (57%) of UK adults reported being registered for at least one mobile payment service in 2024, a significant increase from 42% in 2023. Of those registered for mobile payments, 87% used the services to make payments at least once a month. In terms of the total population, 50% were using mobile contactless payments at least once a month in 2024.

Source: UK Finance: UK Payment Markets 2025 (summary PDF), 1 Oct 2025

Sample
UK Finance market research plus industry data
Region
UK

88% of 16-24s

UK Finance reports 88% of UK 16 to 24 year olds were registered to use mobile payments in 2024, falling to 25% of those aged 65 and over.

Chart 1.2 Proportion of each age group registered to use mobile payments, 2024 88% 78% 65% 58% 47% 25% 16-24 25-34 35-44 45-54 55-64 65+

Source: UK Finance: UK Payment Markets 2025 (summary PDF), 1 Oct 2025

Sample
UK Finance market research plus industry data
Region
UK

39%

UK Finance reports that 39% of all UK payments in 2024 were made contactless and cash fell to 9% of payments, from 23% in 2019.

39% of all payments in the UK were made via contactless methods in 2024 … Cash as a % of all payments 58% 2009 48% 2014 23% 2019 9% 2024

Source: UK Finance: UK Payment Markets 2025 (summary PDF), 1 Oct 2025

Sample
UK Finance market research plus industry data
Region
UK

6%

The European Central Bank's 2024 survey found mobile devices make up 6% of euro-area point-of-sale payments, almost double 2022, and over 10% in the Netherlands, Finland and Ireland.

The share of payments made with mobile devices remained quite low (6%) but has almost doubled compared with 2022. … Payments with mobile devices accounted for more than 10% of POS transactions in the Netherlands, Finland and Ireland.

Source: European Central Bank: Study on the payment attitudes of consumers in the euro area (SPACE) 2024, 19 Dec 2024

Sample
Ipsos; 40,981 respondents in 18 countries plus German and Dutch national studies (about 50,000 in total); payment diaries; two rounds 2023–24
Region
Euro area

52%

The European Central Bank's 2024 survey found cash was still 52% of euro-area point-of-sale payments, down from 59% in 2022, and 55% of consumers prefer cards or other cashless means in shops.

more than half (52%) of POS payments in the euro area were carried out using cash in 2024. This share has declined from 59% in 2022, 72% in 2019 and 79% in 2016 … In 2024, 55% of euro area consumers expressed a preference for cards and other cashless payments when paying in a shop

Source: European Central Bank: Study on the payment attitudes of consumers in the euro area (SPACE) 2024, 19 Dec 2024

Sample
Ipsos; 40,981 respondents in 18 countries plus German and Dutch national studies (about 50,000 in total); payment diaries; two rounds 2023–24
Region
Euro area

33% in-store

Global Payments (Worldpay) reports digital wallets made up 56% of online spending and 33% of in-store spending worldwide in 2025.

Globally, digital wallets already lead, representing 56% of online spending and 33% of in-store spending in 2025.

Source: Global Payments (Worldpay): Global Payments Report 2026 press release, 31 Mar 2026

Sample
Transaction-value modelling across 42 markets. Generational data from GlobalData's 2025 survey of 63,441 consumers.
Region
Global

68% growth

Payments news site The Paypers, reporting Global Payments' 2026 report, says UK digital wallet spending is forecast to grow 68%, from GBP 269 billion in 2025 to GBP 453 billion by 2030.

digital wallet spending in the UK is forecast to grow from GBP 269 billion in 2025 to GBP 453 billion by 2030, a 68% increase

Source: The Paypers (Iulia Musat) reporting GPR 2026, 2 Apr 2026

Sample
Transaction-value modelling across 42 markets. Generational data from GlobalData's 2025 survey of 63,441 consumers.
Region
UK
Reported by a secondary source

2.5 billion

Apple said in its January 2026 results that its installed base now has more than 2.5 billion active devices.

We are also excited to announce that our installed base now has more than 2.5 billion active devices

(Tim Cook)

Source: Apple Newsroom: Apple reports first quarter results (FY2026), 29 Jan 2026

Sample
Company statement
Region
Global

90+ countries

Google says it expanded Google Wallet to more than 90 countries and territories in 2024 and has since added 50 more.

Last year, we were thrilled to expand access to Google Wallet for users in more than 90 countries and territories. Recently we expanded Google Wallet adding +50 more countries, allowing users to view and use digital passes in the app and on the web.

Source: Google Developers Blog (Edson Yanaga): Explore the latest updates on Google Wallet, 22 May 2025

Sample
Google statement
Region
Global

17%

The European Central Bank's 2024 survey found loyalty programmes would persuade only 17% of euro-area consumers to try a new payment method.

Incentives such as loyalty programmes and innovative functions were preferred by a relatively low proportion (17% and 11% respectively)

Source: European Central Bank: Study on the payment attitudes of consumers in the euro area (SPACE) 2024, 19 Dec 2024

Sample
Ipsos; 40,981 respondents in 18 countries plus German and Dutch national studies (about 50,000 in total); payment diaries; two rounds 2023–24
Region
Euro area

Smartphone and internet reach

How many of your customers can add a card to a phone at all.

98%

Eurostat reports mobile internet access in 2025 was highest in the Netherlands and Ireland (both 98%), followed by Spain, Sweden, Denmark and Malta (all 95%).

The highest rate of the access to the web through a mobile or a smart phone in 2025 were reported by the Netherlands and Ireland (both at 98%), Spain (95%), Sweden (95%), Denmark (95%), and Malta (95%).

Source: Eurostat Statistics Explained: Digital economy and society statistics – households and individuals, Dec 2025

Sample
EU ICT household survey (isoc_ci_dev_i)
Region
EU

75%

UK Finance reports that 75% of all UK adults used mobile banking in 2024.

75% of all adults used mobile banking in 2024

Source: UK Finance: UK Payment Markets 2025 (summary PDF), 1 Oct 2025

Sample
UK Finance market research plus industry data
Region
UK

Push notifications and email

What the open and click figures actually say, and what they don't.

43.46%

Email platform MailerLite's analysis of over 3.6 million campaigns found a median email open rate of 43.46% in 2025 and a click rate of 2.09%; Apple Mail Privacy Protection inflates opens.

The average email open rate in 2025 was 43.46%. … The average email click rate in 2025 was 2.09%. … Apple Mail Privacy Protection automatically marks emails sent to Apple Mail clients as opened. This means real open rates are lower

Source: MailerLite (Duncan Elder): Email marketing benchmarks by industry and region for 2026, 3 Dec 2025

Sample
"over 3.6 million campaigns sent from 181,000 approved accounts", Dec 2024–Nov 2025, medians
Region
Global (Europe open rate 45.08%)
Vendor survey

13% more

Mobile engagement vendor Airship reports customers opted in to push notifications make 13% more purchases than those opted out.

Customers who are opted-in to push notifications have 13% more purchases compared to opted-out customers

Source: Airship: Mobile App Push Notification Benchmarks for 2025 (PDF), 2025

Sample
Airship research, not detailed
Region
Global
Vendor survey

14.4% vs 4.19%

Mobile engagement vendor Batch's 2025 benchmark found contextual push campaigns are opened at 14.4% against 4.19% for generic ones; Android opt-in fell from 85% to 67%.

On average, the open rate for contextual campaigns is 14.4%, compared to 4.19% for generic ones. … In just one year, Android opt-in rates have fallen from 85% to 67%. On iOS, opt-in rates have slightly declined as well — from 58% last year to 56% now — bringing the overall average to 61%.

Source: Batch: The Great Push Notifications & Mobile Engagement Benchmark 2025, 2025 (data Jul 2024–Jul 2025)

Sample
"800 billion messages sent to more than 1.2 billion unique visitors worldwide via 10,000 mobile apps (iOS/Android) and websites"
Region
Europe-focused
Vendor survey

79%

Mobile engagement vendor Airship's 2023 survey of 11,000+ consumers found 79% ignore or delete marketing emails from brands they subscribe to half the time or more.

Across the globe, an overwhelming 79% of the consumers surveyed reported ignoring or deleting marketing emails from brands they've subscribed to half the time or more.

(France 88%, Germany 87%)

Source: Airship: The Mobile Consumer 2023 (PDF), 2023

Sample
Sapio Research, 11,000+ consumers aged 18+ in US, CA, UK, FR, DE, ZA, SG, TH, ID, BR
Region
10 countries incl. UK, FR, DE
Vendor survey

YouGov's 2024 survey of 1,019 UK adults found email is the most preferred channel for loyalty programme messages; younger people favour app notifications and social media.

email is the topmost preferred communication channel for loyalty programmes. While postal mail is more preferred by Brits aged above the age of 55, younger demographics favour digital channels like app notifications and social media.

Source: YouGov: What Britons want out of loyalty programmes in 2024, 16 Jul 2024

Sample
n=1,019
Region
UK

Retention economics

Whether loyalty programmes pay, from the classic retention math to the meta-analyses.

25% to 95%

Frederick Reichheld writes in Loyalty Rules! (2001) that a 5 percent increase in customer retention increases profits by 25 to 95 percent. It is a range from 1990s modelling, not a measurement.

The bottom line is this: An increase in customer retention rates of 5 percent increases profits by 25 percent to 95 percent.

Source: Frederick F. Reichheld, Loyalty Rules! How Today's Leaders Build Lasting Relationships (Harvard Business School Press), ch. 1 excerpt hosted by Bain, 2001 (summarising The Loyalty Effect, 1996)

Sample
Bain case economics across industries
Region
US, multi-industry

25%

Bain says (2001) that in financial services a 5% increase in customer retention produces more than a 25% increase in profit.

In financial services, for example, a 5% increase in customer retention produces more than a 25% increase in profit.

Source: Bain: Prescription for cutting costs (Reichheld brief), 2001

Sample
Bain analysis
Region
US

Harvard Business Review says that, depending on the study and industry, acquiring a new customer is anywhere from five to 25 times more expensive than retaining an existing one.

Depending on which study you believe, and what industry you're in, acquiring a new customer is anywhere from five to 25 times more expensive than retaining an existing one.

Source: HBR (Amy Gallo): The Value of Keeping the Right Customers, 29 Oct 2014

Reported by a secondary source

12-18% more

Accenture Interactive's 2016 survey of 106 retail loyalty professionals found members generate 12 to 18 percent more revenue for retailers than non-members.

Members of retailers' customer loyalty programs generate between 12 percent and 18 percent more revenue for retailers than do customers who are not members of the loyalty programs

Source: Accenture Interactive press release, 16 Jun 2016

Sample
"interviewed 106 retail industry loyalty professionals", online, March 2016
Region
US

15 to 25%

McKinsey says top-performing loyalty programmes can lift revenue from customers who redeem points by 15 to 25 percent a year, but around two-thirds of established programmes fail to deliver value.

top-performing loyalty programs can boost revenue from customers who redeem points by 15 to 25 percent annually, by increasing either their purchase frequency or basket size or both. However, we have observed that around two-thirds of established loyalty programs fail to deliver value

Source: McKinsey: Next in loyalty: Eight levers to turn customers into fans (Carluccio, Eizenman, Rothschild), 12 Oct 2021

Sample
McKinsey research, not detailed
Region
Global

60% vs 30%

A 2020 McKinsey survey found members of paid loyalty programmes are 60 percent more likely to spend more after subscribing, against 30 percent for free programmes.

A 2020 McKinsey survey on loyalty programs found that members of paid loyalty programs are 60 percent more likely to spend more on the brand after subscribing, while free loyalty programs only increase that likelihood by 30 percent.

Source: McKinsey (Boudet, Huang, von Difloe): Coping with the big switch, 22 Oct 2020

Sample
2020 McKinsey survey, sample not stated
Region
US-led

5.3x

Loyalty platform Antavo's 2026 survey of 3,000 marketers found 92.7% of programme owners report a positive return, with an average ROI of 5.3x. These are self-reported figures.

92.7% reported a positive return, with an average ROI of 5.3x.

Source: Antavo: Global Customer Loyalty Report 2026 (press release), 3 Feb 2026

Sample
Self-reported by 3,000 marketers
Region
Global
Vendor survey

A peer-reviewed study of Dutch households found a small but significant effect of loyalty programme membership on share of wallet, seven times smaller than a naive model suggests.

We find a small positive yet significant effect of loyalty program membership on share-of-wallet. This effect is seven times smaller than is suggested by a naive model that ignores the endogeneity of program membership.

Source: Leenheer, van Heerde, Bijmolt & Smidts, International Journal of Research in Marketing 24(1): 31–47, Mar 2007

Sample
Panel of Dutch households, 7 grocery loyalty programmes, 20 supermarket chains
Region
NL

429 effects

A 2021 meta-analysis of 429 effect sizes found strong evidence that loyalty programmes enhance customer loyalty, mostly behavioural loyalty; shifting attitudes is harder.

Based on a data set with 429 effect sizes, published or available between 1990 and 2020, we find strong evidence that LPs enhance customer loyalty. However, while LPs particularly enhance behavioral loyalty, shifting consumers' attitudinal loyalty is more challenging.

A study of a convenience-store loyalty programme found heavy buyers claimed rewards without changing behaviour, while light and moderate buyers gradually bought more and became more loyal.

consumers who were heavy buyers at the beginning of a loyalty program were most likely to claim their qualified rewards, but the program did not prompt them to change their purchase behavior. In contrast, consumers whose initial patronage levels were low or moderate gradually purchased more and became more loyal to the firm.

Source: Yuping Liu, Journal of Marketing 71(4): 19–35, Oct 2007

Sample
Longitudinal data from a convenience-store franchise
Region
US

A 2011 literature review found loyalty programmes are effective in increasing consumer purchase behaviour over time, though the impact differs across consumer segments and markets.

Overall, we find that LPs are effective in increasing consumer purchase behaviours over time, but the impact differs across consumer segments and markets.

Source: Dorotić, Bijmolt & Verhoef, International Journal of Management Reviews, 2011 online (2012 issue)

Sample
Literature review

Small businesses

The firms these programmes are for.

5.7 million

The UK Department for Business & Trade counted 5.7 million private sector businesses at the start of 2025, of which 5.64 million were small (0 to 49 employees).

The number of private sector businesses in the United Kingdom (UK) at the start of 2025 was 5.7 million 5.64 million businesses were small (0 to 49 employees) … SMEs (small and medium-sized enterprises) account for 99.85% of the business population.

71%

Payments company Square's 2025 survey of business owners and managers found 71% of restaurant leaders plan to invest more in loyalty and 83% say it raises order or basket size.

more than seven in ten restaurant leaders (71%) are planning to increase investment in their loyalty or reward programs to keep customers close over the next 12 months. This reflects the positive impact loyalty programs have on driving revenue, with 83% of restaurant leaders saying their loyalty program successfully drives up order or basket size, as well as repeat visits (82%) and return on investment (78%).

Source: Square: Future of Commerce 2025 press release, 29 Jan 2025

Sample
Bredin: 6,000 owners and managers (beauty, retail, restaurant; 500 per industry per country), US, CA, UK, AU, 18 Sep–8 Oct 2024; ≥1 employee, revenue >$20k
Region
US, CA, UK, AU
Vendor survey

Gen Z and millennials

How younger customers relate to loyalty programmes.

60% vs 43%

Loyalty platform Antavo's 2026 survey found 60% of Gen Z are more likely to join a loyalty programme than last year, against 43% of consumers globally.

While the global average of consumers who are more likely to join a loyalty program than last year is 43%, among Gen Z this number jumps to 60%.

Source: Antavo: Gen Z and the Future of Loyalty in 2026 (Tamas Oszi), 4 Mar 2026

Sample
"a survey of 3,000 marketers and 10,000 consumers globally"
Region
Global
Vendor survey

51% vs 71%

Loyalty platform Antavo's 2026 survey found saving money is the top reason to join for 71% of consumers globally but drops to 51% for Gen Z.

Money-saving benefits remain the number one global driver for joining a loyalty program at 71%. However, for Gen Z, this drops sharply to 51%.

Source: Antavo: Gen Z and the Future of Loyalty in 2026 (Tamas Oszi), 4 Mar 2026

Sample
"a survey of 3,000 marketers and 10,000 consumers globally"
Region
Global
Vendor survey

10% vs 3%

The European Central Bank's 2024 survey found the youngest euro-area age group used mobile payments for 10% of point-of-sale transactions, against 3% for the oldest.

The youngest age group used mobile payments in 10% of their POS transactions, while the corresponding share for the oldest age group was 3%.

Source: European Central Bank: Study on the payment attitudes of consumers in the euro area (SPACE) 2024, 19 Dec 2024

Sample
Ipsos; 40,981 respondents in 18 countries plus German and Dutch national studies (about 50,000 in total); payment diaries; two rounds 2023–24
Region
Euro area

88%

UK Finance reports 88% of UK 16 to 24 year olds were registered to use mobile payments in 2024.

Chart 1.2 Proportion of each age group registered to use mobile payments, 2024 88% 78% 65% 58% 47% 25% 16-24 25-34 35-44 45-54 55-64 65+

Source: UK Finance, 1 Oct 2025

Sample
UK Finance market research plus industry data
Region
UK

39% of 18-24s

Global Payments' 2026 report says that in the US digital wallets are the most used online payment method for 39% of 18 to 24 year olds and 41% of 25 to 34 year olds.

digital wallets are already the most used online payment method for 39% of 18–24-year-olds and 41% of 25–34-year-olds.

Source: Global Payments (Worldpay): Global Payments Report 2026 press release, 31 Mar 2026

Sample
GlobalData 2025 survey, n=63,441, 42 markets, Q2 2025
Region
US

69%

KPMG's 2019 survey of 18,520 consumers found 69% of millennials find loyalty programmes difficult to join and earn rewards from, against 61% of all respondents.

69 percent of Millennials find them difficult to join and to earn rewards, compared to 49 percent of Baby Boomers and 61 percent of all respondents. … Of those who do, 81 percent say their membership increases their spend with the company concerned — compared to just 66 percent of Baby Boomers and 76 percent overall.

Source: KPMG International: The truth about customer loyalty, Nov 2019

Sample
Online survey of 18,520 consumers in 20+ countries by Phronesis Partners, Sep–Oct 2019
Region
Global

49% vs 18%

Cisco's 2024 privacy survey found 49% of consumers aged 25 to 34 have switched providers over data practices, compared with 18% of those aged 75 and over.

49% of consumers aged 25-34 have switched companies or providers over their data policies or data-sharing practices, compared to just 18% of those aged 75+.

Source: Cisco: 2024 Consumer Privacy Survey press release, 30 Oct 2024

Sample
"surveyed anonymously 2600 consumers in Australia, Brazil, China, France, Germany, India, Italy, Japan, Mexico, Spain, UK, US"
Region
12 countries incl. UK, FR, DE, IT, ES

Privacy and data

What customers will and won't share in exchange for rewards.

58%

The European Central Bank's 2024 survey found 58% of euro-area consumers are concerned about their privacy when making digital payments or other banking activities.

A majority of euro area consumers (58%) said they were concerned about their privacy when performing digital payments or other banking activities.

Source: European Central Bank: Study on the payment attitudes of consumers in the euro area (SPACE) 2024, 19 Dec 2024

Sample
Ipsos; 40,981 respondents in 18 countries plus German and Dutch national studies (about 50,000 in total); payment diaries; two rounds 2023–24
Region
Euro area

41%

The European Central Bank's 2024 survey found anonymity and privacy protection is the top perceived advantage of cash, cited by 41%.

(i) cash is anonymous and protects privacy (41%)

Source: ECB SPACE 2024, 19 Dec 2024

Sample
Ipsos; 40,981 respondents in 18 countries plus German and Dutch national studies (about 50,000 in total); payment diaries; two rounds 2023–24
Region
Euro area

Over 75%

Cisco's 2024 privacy survey found more than 75% of consumers say they will not buy from an organisation they do not trust with their data.

more than 75% of consumers saying they won't purchase from an organization they don't trust with their data.

Source: Cisco: 2024 Consumer Privacy Survey press release, 30 Oct 2024

Sample
"surveyed anonymously 2600 consumers in Australia, Brazil, China, France, Germany, India, Italy, Japan, Mexico, Spain, UK, US"
Region
12 countries

28%

KPMG's 2019 survey found 28% of Germans say not wanting their purchasing behaviour tracked is a key reason for not joining loyalty programmes.

Germans were among the least likely, and likewise were the most likely (28 percent) to say that behavior tracking was a key deterrent to joining loyalty programs at all. … consumers in Germany don't join loyalty programs because they don't want their purchasing behavior tracked 28%

Source: KPMG International: The truth about customer loyalty, Nov 2019

Sample
Online survey of 18,520 consumers in 20+ countries by Phronesis Partners, Sep–Oct 2019
Region
DE

63% and 71%

Forrester found 63% of US and 71% of Italian online adults are motivated to share personal information with companies for perks such as loyalty points.

63% of US online adults and 71% of Italian online adults are motivated to share personal information with companies for perks like cash rewards, loyalty program points, early access to new products, and other value.

Source: Forrester blog (Mary Pilecki): Worried About Losing Cookie Tracking? Look To Your Loyalty Program, 4 Aug 2021

Sample
Forrester consumer survey, not detailed in the blog
Region
US, IT

3.4%

Loyalty platform Antavo's 2026 survey found only 3.4% of customers actively opt out of loyalty programmes, so disengagement does not have to be permanent.

Only 3.4% of customers actively opt out of loyalty programs, meaning disengagement doesn't have to be permanent

Source: Antavo: Global Customer Loyalty Report 2026 (press release), 3 Feb 2026

Sample
"a survey of 3,000 marketers and 10,000 consumers globally"
Region
Global
Vendor survey

DO NOT USE

Popular numbers that fail the check.

These figures circulate widely. Each one fails for the reason given. Use the sourced figure beside it instead.

No source given

47% of paper punch cards never get redeemed

The Perkstar article states the figure and cites no source for it. Searches found it only on other loyalty-vendor blogs that repeat it. The published redemption evidence is a field experiment in which 19% of customers given a plain 8-stamp card redeemed it.

Seen on: Perkstar

Circular citation

39% of customers abandon paper loyalty programs because they misplace their cards

Stamp Me attributes the figure to Statista and links to a Loopy Loyalty help page, which also writes "Source: Statista" without a link. No matching Statista record could be found. The nearest paywalled Statista chart is a 2015 survey of 402 US millennials whose top reason was that rewards were not compelling or relevant.

Seen on: Stamp Me

Not on the cited page

53% abandon programs because it takes too long to earn a reward

The figure has been credited to this Stamp Me article, and our own earlier site credited it there too, but 53% does not appear on the page. No primary source for it was found. Published surveys give 49.1% globally and 57% in the UK for rewards taking too long to earn.

Credited to: Stamp Me

Wrong

The average email open rate is less than 2%

MobiLoud shows the email figure in an image, not in the page text. MailerLite's analysis of over 3.6 million campaigns found a median open rate of 43.46% and a click rate of 2.09%, so the figure is close to the click rate, not the open rate. Apple Mail Privacy Protection inflates opens.

Seen on: MobiLoud

Source no longer exists

Push notification click-through rate is 28%

MobiLoud attributes the 28% to a study by the agency Reckless. That study's URL now redirects to the agency's insights index, so the figure cannot be traced to its data. Batch's 2025 benchmark reports contextual push campaigns opened at 14.4% and generic ones at 4.19%.

Seen on: MobiLoud

Not on the cited page

Apple Pay has 580 million+ active users, up ~16% a year

The figure has been credited to this Statista topic page, and our own earlier site credited it there too, but the page contains neither 580 million nor 16%. It says over 500 million people activated the service. Apple publishes no Apple Pay user count. Apple does state an installed base of more than 2.5 billion active devices, and UK Finance publishes mobile-payment registration figures.

Credited to: Statista

Not on the cited page

Google Wallet is available in 50+ countries

The figure has been credited to this ElectroIQ page, and our own earlier site credited it there too, but the page makes no such claim. Google's developer blog says Google Wallet expanded to more than 90 countries and territories in 2024 and has since added 50 more.

Credited to: ElectroIQ

No source given

Acquiring a new customer costs 5 to 25 times more than keeping one

Invesp cites Harvard Business Review. The HBR article gives the range with a hedge ("Depending on which study you believe") and names no study, so no primary source stands behind the figure. It can be quoted only as HBR's hedged range, not as a finding.

Seen on: Invesp

No source given

Wallet pass notifications have a 99% open rate

The Regulr article attributes the 99% to Square's 2025 Loyalty Report. No Square report containing the figure was found, and we found no public, independent benchmark of engagement with Apple or Google Wallet pass notifications.

Seen on: Regulr

No source given

Businesses using digital loyalty see 25-35% higher redemption rates compared to paper cards

The Perkstar article states the range without a source, describes it as outcomes from its own businesses, and gives no data or method. The published redemption evidence found is a field experiment on stamp-card design, not a paper-versus-digital measurement.

Seen on: Perkstar

No source given

Digital loyalty programs increase visit frequency by 30-40%

The Perkstar article states the range without a source and gives no data or method. No primary study with this figure was found.

Seen on: Perkstar

Misquoted

Repeat customers spend 67% more per transaction than first-time customers

The Perkstar article cites no source. The nearest primary finding is Bain and Mainspring's December 1999 survey of 2,116 US online shoppers: in apparel, the average repeat customer spent 67 percent more in months 31 to 36 of the relationship than in months zero to six. That is online apparel in 1999, not spend per transaction.

Seen on: Perkstar

Misquoted

A 5% increase in customer retention correlates with a 25% increase in profit

Queue-it cites Bain. Reichheld's text, hosted by Bain, says an increase in customer retention of 5 percent increases profits by 25 percent to 95 percent, a range from 1990s modelling rather than a correlation or a single 25% figure.

Seen on: Queue-it

HOW WE CHECKED

Method

Research compiled and checked on 24 September 2026. For every figure on this page we opened the source and string-matched the quoted sentence. Where the live page was paywalled or blocked us, we matched the quote against an archived copy, the authors' manuscript or the published abstract. A few figures can only be traced to a report that repeats them: we show those and mark them "Reported by a secondary source". Figures we could only read in someone else's summary are held back until they can be checked the same way.

CITE THIS PAGE

Quote any figure with its original source. To cite this collection:

Wallet Loyalty (2026). Loyalty card statistics 2026. https://walletloyaltycard.com/research/loyalty-statistics

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